Ancient Village
Environment Design Recreation
Quixel
This stylized environment design of an ancient village was recreated in Unreal Engine using assets from the Quixel Megascans library. The scene blends photorealistic elements with artistic stylization, featuring weathered stone structures, aged wooden beams, and moss covered surfaces to evoke a sense of historical depth. Cobblestone paths and detailed set dressing were carefully arranged using high quality scanned materials, while cinematic lighting, foggy skies, and subtle particle effects enhance the mood and realism. The environment is presented through a mix of wide angle and close up shots, showcasing the intricate detailing, optimized lighting setup, and immersive atmosphere achieved through the creative use of Quixel assets.
Client:
Personal
Role:
Enviornment designer
Year:
2025
Challenge
Blending realistic Quixel assets with a stylized look was a key challenge, requiring careful adjustments to materials and lighting. Optimizing performance with high res assets demanded smart use of LODs and light baking. Achieving a believable, story rich environment also involved thoughtful set dressing and fine tuning of atmospheric effects to maintain mood without compromising clarity.
Objective
The goal was to recreate a stylized ancient village using Quixel Megascans in Unreal Engine, focusing on storytelling through environment design while improving skills in lighting, set dressing, and real time scene optimization.
Results
The final environment successfully blends stylized visuals with photorealistic Quixel assets, creating an immersive, atmospheric village scene. Cinematic shots highlight the detailed textures, lighting, and storytelling elements, demonstrating improved technical and artistic skills in Unreal Engine.